Thursday, 16 August 2012

ASSIGNMENT 2 FINAL SUBMISSION

TITLE: SPACE SHADOW



ELECTORNIC SUBMISSION LINK:



200 WORDS INTRODUCTION

My design is either moving object or a building followed by Zaha Hadid concept Angular and Crystalline she has a unique exploration of contextual urban relationships, combining the cultural tradition. With the ambition and optimism that will create its future. I started off with a box and fold each line and corners segments following the grid to create a angular shapes. The purpose of many windows is to allow a natural light to penetrate deep into the building. Surrounded with water to show the architectural language of fluidity and natural landscapes. 




2X A3 COMPOSITION POSTERS



3X RENDERS



Image from cry-engine the forest. I Photoshop my model object to show a nice environment of water falls and river. In this render you can see my model is standing with the legs on top of the rock 

Rendered this in 3d's max with the water material on my plane and chrome pattern material silver color to show a nice reflective render and Photoshop the background with another image to make it look like it's a real and existed environment. With this image i wanted to show that my model in 3d's max is real and it's a moving in the water (like a submarine) for example, It can go underwater or float.

reference: http://www.fotothing.com/Smalltownjones/photo/11efdb53781329dbea2b996ea2667431/



This is another my other render showing a darker material of chrome and facing in a axometric view, This image just focus on a close up view of my actual model.


4X BUILDAR SCREENSHOTS


ROTATION


COMPRESSION


EXPLOSION


STILL IMAGE OF THE BUILDING OR OBJECT SHOWING THE SCALE TOWARDS THE PHYSICAL OBJECT


1X BUILDAR VIDEO RECORDING


VIDEO CAPTURED USING FRAPS SHOWING HOW MY ANIMATION AND MODEL IN 3DS MAX COMES TO LIFE

My animation Movie clip recorded in fraps showing how the 4 markers works. In this video you will see my physical object as some kind of a environment like a land  with all plants, trees, rocks, roads water, grass and etc. I wanted to show that this building or space ship like its in it and showing the movement animation of each markers.

1. STILL IMAGE- Showing how the building or object fits in my physical model object i made (the land).

2. OPENING and CLOSING of the top and bottom part of the model. It' showing each level of the building.

3. EXPLOSION - I showed how i separate each  of the corners and on the animation.

4. ROTATION- With this last animation i wanted to show how the 4 color sphere ( like a candy) is going in and out of the building it suppose to look like its the  bottom part level of my model is moving up and down like its eating the spheres ( lollies ). And rotating  to move away from the land and come back to the land.


3DS MAX ANIMATION

ROTATION MOVEMENT WITH SOME OBJECTS 



Showing how my object/model how it moves with the movement of the water towards the objects around it. I rendered this animation within 2days straight with high quality rendered in 3ds max.



REFLECTION

Starting of with the assignment 2 i made a total new model but still continues with the same concept angular and crystalline following Zaha Hadid's work and designs her building Guangzhou Opera house in china. I have learn many ways doing this assignment Improvement of my skills in 3dsmax how to model and render in a proper way creating your own materials and and using Photoshop to blend those images to make my model look realistic and with the animation i learnt from what my tutor showed us in class was a great start to practice my own animation. Using the animation in 3ds max is the way to present my model in real life using buildar. At first i had trouble using buildar because its my first time using it. I had more practice after trying another markers to work and putting more animation exports for 3dsmax using OSG exports I had to play around with it to get and know how i wanted my model to look like its in the land that is why i made that physical model with a landscape view of grass, trees, water, soil, rocks, and roads, In buildar i successfully made it works with a glossy paper and it works fine because its laying down. But i wish buildar has a 3d kind of view which can show a transparency and shows materials it would have been the best part when u can see the render view animation of the buildar instead of just 2D. But anyways i had fun using the software because i got to present my work in reality without creating a actual model of it. I used fraps  to video recording and used a good 8mp webcam for a better quality, It also be better if fraps has a longer recording instead of 30sec. I learn a new thing in In Design the interactive PDFs. to present my video live in my presentations, I am also getting the hang of Photoshop with all the past projects and assignments we've had. I really enjoyed doing this assignment and learned how the you can present and express your designs in many ways by the help of many of these computer software's they are very helpful.

1 comment:

  1. Hi Elah, here's your feedback for the first assignment.

    Grade: DN
    Scribe comments (link to a photograph of them):
    http://img99.imageshack.us/img99/5338/elah.jpg

    ReplyDelete